Rocket Launch Studio — Military Rocketry Classroom Edition

University-level launch-physics laboratory for military-rocketry coursework, using generic ground, air, and sea launch archetypes to study staging, propulsion, atmosphere, drag, heating, telemetry, and failure recognition. Designed as a companion to Rocket Design Studio.

Single-file / offlineGeneric military launch archetypesGround + air + sea-surfaceSolid / liquid / hybridFault injectionMulti-stageDesign JSON importAnimated SVG telemetry
Time
T+0.0 s
simulation clock
Altitude
0.00 km
geometric
Speed
0 m/s
inertial
Mach
0.00
relative airspeed
Mass
vehicle mass
Acceleration
0.00 g
net magnitude
Dynamic pressure
0 kPa
q = ½ρV²
Heating index
0 kW/m²
Sutton–Graves screen
Educational model: This university classroom simulator is intentionally first-order. It uses generic military-rocketry launch archetypes but does not model real weapon systems, target selection, strike/range optimization, warhead effects, operational launch procedures, flight certification, propulsion qualification, or hardware release. Ground and sea cases represent surface launch platforms; underwater launch is not modeled.
Flight phase:Ready
100 km75 km50 km25 km Stage 1 Ground · fixed pad trainer
T+0T+—
Active propulsion
Ready
Platform
Ground
Environment
Standard atmosphere
Training fault
None
Configure and run a scenario T/W — Max Q — Apogee — No imported design

Ascent summary

Run a launch to populate the analysis.

Aerodynamic environment

Maximum dynamic pressure, Mach number, and heating indicators appear here.

Propulsion & mass

Stage burn times and mass fractions appear here.

Engineering checks

The model will screen thrust-to-weight, transonic loading, maximum-q, stage continuity, atmospheric heating, and imported-design compatibility.

Altitude vs time

Speed and Mach vs time

Dynamic pressure vs time

Acceleration vs time

Event timeline

Run a simulation.

Stage schedule

Derived burn and separation times appear here.

Same vehicle, different launch environment

The comparison holds the vehicle and stage definitions constant while changing only the initial launch environment and mode-specific initial conditions.

ModeInitial altitudeInitial speedApogeeMax speedMax MachMax QMax accel.Peak heating
Run comparison to populate.

Import a Rocket Design Studio design

Use the Save design JSON button in Rocket Design Studio, then load that JSON here. This importer searches the JSON recursively and maps recognizable geometry, flight-condition, and propulsion fields.

Because the design studio emphasizes geometry, aerothermal screening, propulsion architecture, and static stability, launch-stage mass/thrust values may still require classroom assumptions in this launch simulator.

Import mapping report

No design has been imported.

Changing mass and thrust

Rocket acceleration changes as propellant is consumed. The stage model uses specific impulse to estimate mass flow.

Isp = T / (ṁ g₀)    ⇒    ṁ = T / (Isp g₀)

The simulation integrates thrust, drag, gravity, and changing mass at small time steps.

Aerodynamic drag

Drag is evaluated from atmospheric density, relative airspeed, reference area, and a Mach-adjusted drag coefficient.

D = ½ ρ Vrel² CD A

A simple transonic drag-rise model is included for teaching; it is not a CFD-derived vehicle-specific drag polar.

Dynamic pressure

Dynamic pressure is an important indicator of aerodynamic loading. Max-Q is the maximum value encountered during the simulated ascent.

q = ½ ρ Vrel²

Atmosphere and Mach number

The model uses an altitude-dependent standard-atmosphere approximation through the lower atmosphere and smoothly approaches vacuum conditions above the modeled layers.

a = √(γRT)     M = Vrel/a

Heating screen

A Sutton–Graves-type stagnation-point correlation provides a first-order convective heating indicator using density, nose radius, and velocity.

s ≈ k √(ρ/Rn) V³

Why launch mode matters

Air launch supplies initial altitude and velocity before rocket ignition. Surface launch begins with nearly zero speed, so first-stage thrust-to-weight and dense-atmosphere drag are more prominent. Sea-surface launch is modeled as a platform launch with the same atmospheric physics as a near-sea-level ground launch plus a distinct visual and environmental preset.

Military launch-system context

Military rocketry courses often distinguish fixed launch sites, mobile launchers, aircraft carriage/release, and shipboard launch cells. In this studio those are represented as generic platform archetypes so students can compare launch-environment effects without reproducing real launcher dimensions, procedures, target data, or weapon-specific performance.

Motor behavior

Solid, liquid, and hybrid propulsion are represented as classroom motor categories. The burn-shape selector changes the thrust-time curve around the same entered average thrust, making it possible to study how progressive, neutral, and regressive thrust histories alter acceleration and max-Q.

Failure recognition

Injected faults provide generic delayed ignition, thrust shortfall, early cutoff, and delayed-separation cases. The purpose is telemetry interpretation and failure recognition—not reproduction of any real system's failure modes.

Lab 1 — Launch-mode comparison

Use the two-stage preset. Run all three launch modes without changing the vehicle. Compare initial kinetic/potential energy, max-Q, apogee, and peak acceleration. Explain why air launch differs.

Lab 2 — Maximum dynamic pressure

Run a ground launch, identify max-Q, then change vehicle diameter and CD. Predict the direction of change before each run and explain the result from q and drag.

Lab 3 — Staging

Compare a one-stage and two-stage configuration with similar total propellant mass. Examine burn schedule, dry-mass disposal, acceleration, and apogee.

Lab 4 — Specific impulse

Change second-stage Isp while holding average thrust and propellant mass constant. Record the resulting burn duration and flight changes. Explain the link between Isp, mass flow, and total impulse.

Lab 5 — Heating sensitivity

Vary nose radius and launch profile. Compare peak heating indicators and the altitude at which they occur. Relate the result to the V³ dependence in the screening correlation.

Lab 6 — Design Studio integration

Create a vehicle in Rocket Design Studio, save its JSON, import it here, inspect the mapping report, and document which quantities transferred directly versus which launch assumptions remained necessary.

Lab 7 — Platform archetypes

Keep the vehicle unchanged while comparing a fixed ground pad, mobile surface launcher, aircraft release, and sea-deck platform. Focus on initial conditions, launch angle, atmospheric exposure, and telemetry—not target range.

Lab 8 — Thrust-time shape

Use the same average thrust and propellant mass with neutral, progressive, and regressive burn profiles. Compare acceleration histories and max-Q. Explain why equal average thrust does not imply identical transient loading.

Lab 9 — Fault injection

Run a baseline case, then inject a moderate thrust shortfall, early cutoff, and delayed stage separation. Identify which telemetry channels reveal each condition earliest and which performance metrics change most.

Lab 10 — Atmospheric uncertainty

Repeat a launch at 90%, 100%, and 110% standard density and add wind shear. Compare dynamic pressure, drag, acceleration, and peak heating. Discuss why first-order environmental uncertainty matters in launch analysis.

Knowledge check